I've been lazy about posting but surprisingly the site is growing despite me. Let's just cut through the excuses and explanations as to why this is and get to the happy ending though, shall we? I just had to clean dog S off the thankfully-hardwood floors and my patience has thinned a bit.
To calm myself down I decided to spend a little time gawking at the scenic vistas in Tripbase's nostalgic gallery of video gaming's best environments, and it may very well have saved the dog's life. Anything that acknowledges American McGee's Alice at the start is a worthy distraction, and it's accompanied by other strong choices like Fallout 3's wastelands, Assassin Creed's Middle Eastern landscape, and Oblivion's bloom-bleached, sheep-stained hills.
The choice-picks for me though have to be S.T.A.L.K.E.R. and Shadow of the Colossus, the latter which you may not have seen coming but will likely understand. S.T.A.L.K.E.R. is one of the first games to make me feel as if I truly was where I was supposed to be (post-explosion Chernobyl), and Shadow of the Colossus benefits from enemies that act as the levels themselves, making for an experience that will be unique until God of War III hits shelves.
The descriptions are lacking unfortunately so if you have not played these games, the references may mean little to you. But if you have, it will spark many fond memories of better games past. You can check them out for yourself here:
Tripbase's Stunning Videogame Locales
Now we have an excellent list of ideas to reference/steal when we make our own games, right?
-Unfather
To calm myself down I decided to spend a little time gawking at the scenic vistas in Tripbase's nostalgic gallery of video gaming's best environments, and it may very well have saved the dog's life. Anything that acknowledges American McGee's Alice at the start is a worthy distraction, and it's accompanied by other strong choices like Fallout 3's wastelands, Assassin Creed's Middle Eastern landscape, and Oblivion's bloom-bleached, sheep-stained hills.
The descriptions are lacking unfortunately so if you have not played these games, the references may mean little to you. But if you have, it will spark many fond memories of better games past. You can check them out for yourself here:
Tripbase's Stunning Videogame Locales
Now we have an excellent list of ideas to reference/steal when we make our own games, right?
-Unfather











I would also add to that list the jungles of "Metal Gear Solid 3: Snake Eater". That game didn't really feature any wide, stunning vistas, but the sheer density in the rainforest environment and varried terrain made for one of the most all-encompasing experiences I've had in gaming. It's about as close as anything I've played that captures the true potential of immersive game design.
Posted by: Bob | March 03, 2009 at 02:36 PM
I've heard a lot of good things about MGS3's environments, but I've been Playstationless for so long that I haven't had a chance to play it. I will have to pick it up when I get a chance.
Posted by: Unfather | March 03, 2009 at 05:13 PM