-Unfather
-Unfather
Posted at 07:41 PM | Permalink | Comments (1)
I've certainly made no effort to garner EA's The Publisher's good will in the past, but despite my ill comments I am willing to accept that they frequently have their hands shoved into the warm, beating chest cavities of great developing partners. This time it's Pandemic's heart that is at risk, yet I can't help feeling like, maybe this time, it will be for the better. Having access to pockets that deep should certainly help a little...
Pandemic have built themselves a sound legacy with Full Spectrum Warrior, Destroy All Humans! 1 and 2, and the Mercenaries games, yet they've never really exploded into the zeitgeist with a smash hit that the community just can't stop talking about. They seem to have an excellent talent for creating engrossing worlds and genuinely likable (if not sometimes hollow) characters, so hopefully their latest efforts with Saboteur for the Xbox360 and PS3 will change this.
You play as an Irish racer who decides to fight his own war against the Nazis after they kill one of his friends. The protagonist was inspired by William Grover-Williams, a war hero for the French Resistance during WWII, and your most important weapons are infiltration and sabotage. Using them, an arsenal of period appropriate lead-spitters, and your own cold, murderous hands, you set out to reclaim portions of occupied territory for the native people.
Continue reading "Pandemic and EA's The Saboteur Brings Us Back to WWII; Nazis Groan" »
Posted at 03:51 PM | Permalink | Comments (1)
Posted at 05:41 PM | Permalink | Comments (0)
It's sometimes surprising if not downright amazing what social networking can do for you. I really only joined Twitter to compliment fortytwo points with some real-time updates and I never thought it would actually lead me anywhere I cared to be. This parts not surprising, but I was wrong.
As I investigated my few followers in an effort to determine how crazy they must be to have taken an interest in my Twitter account, I found that one of them (at least) probably isn't an individual. Instead, they turned out to be a gaming service.
Now, this is exactly why I never did and really still haven't gotten into the whole web 2.0 hoopla. You're a less valuable community when someone starts using your channels to hawk their wares in what will probably be an apparently objective manner. It's not wrong to sell shit through creative means, but it is wrong to think that someone's your friend and to friend them as if they actually were. Take a look at Tila Tequila. No one in the world actually likes her and yet she has millions of online "friends". Am I the only one who finds a service that facilitates this kind of madness unappealing?
Continue reading "Flashbang's Blush flOws like Spore (the fun parts, that is)" »
Posted at 03:39 PM | Permalink | Comments (0)
Rockstar will remind us where the Grand Theft Auto franchise came from next month with their brand new Nintendo DS exclusive GTA: Chinatown Wars, and the best part is, they're bringing some great new stuff to the series in the process.
Set in Liberty City once again you play the role of a young man who's father has just been murdered. As you set off to deliver some prized family heirlooms to your uncle, you are attacked and they are stolen by the same Triads who murdered your kin. Driven to take back what's yours and to avenge your father's fate in the process, you set off to make things right once again.
Many seem want to forget it sometimes, but the first two GTA games were exclusively top-down affairs (if no less controversial), and some may even remember the occasionally pinball-like nature of the scoring system. Though the later does not return, the former does, and you control young Huang Lee (the protagonist) from the sky once again, this time with the debatable benefit of cel-shaded graphics. Much of the action is still true to the nature of the series in that you'll be beating down defenseless prostitutes and skidding over crippled pedestrians to your heart's content, but there are some key changes meant to breathe new life into the series and that should be noted.
Continue reading "GTA: Chinatown Wars Brings the Franchise Back to its Roots" »
Posted at 12:59 PM | Permalink | Comments (0)
Posted at 12:24 PM | Permalink | Comments (0)
Posted at 05:25 PM | Permalink | Comments (0)
1Up's Kat Bailey shared with the world yesterday some ground-breaking news; there's gonna be dick in GTA IV's Lost and the Damned DLC. Now, that's probably not going to be the reason why Xbox Live owners pick it up today (it's out today, remember?), and it's probably not going to be appreciated amongst the seemingly homophobic GTA IV community, but it is significant for the precedent it sets. Mainstream games, or their DLC at least, can now have full frontal.
This may be the beginning of a new area of art house-style experimentation amongst game developers or it may be the porn industries first serious foray into the digital entertainment market. Either way I welcome this shift in atittude, despite the fact that I will be skipping past this particular part of history. It means new people will work with games and that in turn will generate new ideas (even though the first few will probably suuuuck). Rockstar has opened a door that someone only had to dare open, and now every one else can benefit from it.
You probably don't, but if you want to see the first schlong rendered in a popular video game, check out the video below. I won't tell:
(update 2/22/09: dick video got pulled and I can't find another. sorry meat gazers, you're just gonna have to download it)
Okay, I lied I'm totally telling. Your IP is...
-Unfather
Posted at 01:20 PM | Permalink | Comments (0)
Over a thousand characters. A hundred stages. More fighting than you can shake a stick at. I'll be back in a few with video.
-Unfather
Posted at 07:34 AM | Permalink | Comments (0)
Posted at 09:59 AM | Permalink | Comments (0)










