Good takes the time to interview members of Guerilla Games, Gearbox, and Infinity Ward to get their opinions on the subject and they all offer great insight into the process of designing worlds for these types of titles. Some lament the duty of creating realistically accurate environments while others embrace it, but it is great knowledge for those who think they may want to make a war game themselves. You can read the piece on Kotaku by clicking this link:
Kotaku Feature: "The Art of War" by Owen Good
They never fail to surprise me with a topic I am not sure I would have thought of myself. If you consider yourself a gamer and have not already, then I highly suggest you join their site.
Plus, Fleshbot is a part of the Gawker Media Network as well (parent company to Kotaku), and you're probably already a member there anyway, aren't you?
Tsk, tsk, tsk...
-Unfather










