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Monolith's long awaited FEAR 2: Project Origin will be hitting North American shelves tomorrow for Windows, Xbox 360, and Playstation 3. My opinion of the demo is that this is the FEAR we were originally promised with the original, and you can check it out for yourselves here.
Euro-Australian gamers won't get to join Alma's alternate reality until *cha cha cha cha* Friday the 13th, but that's a small gap considering how bad release dates have been in the past (Final Fantasy XIII next year?).
This officially begins the start of the next game season for me, which includes other sure-to-be hits like Resident Evil 5, Starcraft II, and Prototype. I'll be picking it up as soon as I can and you'll likely catch me online as Cap'n K'nuckles. I look forward to stomping some fools in that mech suit, friendly-like of course.
Sweet dreams until they cease tomorrow! -Unfather
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For the last ten days now The Escapist has been running a feature on independent developers called the Indie Developers Showcase. The creators of World of Goo and Samorost have both been interviewed and the insight they and others have provided into their games and the industry as a whole is enlightening and entertaining. You can catch up on what you've missed here:
To wrap the whole thing up the final question they asked of all their interviewees was to create a game concept based on a simple premise: "You are a passenger on an airplane." The answers range from the humorous to the mundane and even get into "I hope that was an attempt at humor" territory a bit (World of Goo creator suggests making a match-3 game out of it, to which I reacted by spitting). Here are a couple of my personal favorites:
Continue reading "Escapist's Indie Developers Showcase Finale = Wacky Game Concepts" »
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